AI Insights · Timothy · April 2024
Top 5 Casual Games on iOS in Chile: Q1 2024 Performance
An overview of the performance of the top 5 casual games on iOS in Chile for Q1 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 casual games on iOS in Chile showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular apps.
Royal Match by Dream Games saw a significant increase in weekly revenue, peaking at approximately $37K in the final week of March. Weekly downloads, however, showed a downward trend, starting at 7.4K in early January and dropping to around 3.2K by the end of March. Despite this, the number of weekly active users remained relatively stable, fluctuating between 30.3K and 29.2K throughout the quarter.
Township from Playrix experienced fluctuations in weekly revenue, with a notable peak of $8.9K during the last week of March. Weekly downloads also varied, reaching a high of 6.2K in late February. The game's weekly active users showed a positive trend, increasing from 15.8K in early January to 22.7K by the end of March.
Ludo Club・Fun Dice Board Game by Moonfrog displayed a steady performance in weekly revenue, averaging around $3.1K. Weekly downloads remained fairly consistent, with minor fluctuations, and a peak of approximately 5.3K in early January. Weekly active users showed a slight increase towards the end of the quarter, reaching around 6K in mid-March.
Subway Surfers from Sybo Games ApS maintained a low weekly revenue, peaking at $555 in late January. Weekly downloads were relatively stable, averaging around 4.5K, with a slight dip in early March. The game had a strong base of weekly active users, consistently above 74K, peaking at 81.6K in the first week of February.
Among Us! by InnerSloth LLC showed modest weekly revenue, with a peak of $136 in late January. Weekly downloads exhibited a downward trend, starting at 5.3K in early January and declining to about 3.2K by the end of March. The game's weekly active users decreased from 16.2K in early January to around 12.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.